It took a little longer than I had hoped but I was finally able to clean up the player movement to be a little bit more smooth. There's still a small bug that causes the player to bounce once before they can land if the player presses and releases the jump button insanely quick. However, I was also able to get the crouch walking animation implemented and basic gameplay working properly.
Special Thanks to my girlfriend J Oh who made the crate asset and our friend Rob Sandoval who made the floor art and helped with the wall art I was able to get those assets implemented into the version 0.3 build.
Here's the most recent build in case you wanted to check it out:
Next I'll be working on getting the crushing animation working so the crushers in the demo level actually crush the player if they get caught. I'll also be working on balancing out the motion sensors so they can activate quick enough to present a considerable challenge to the player when it comes to escaping the incinerator room.
We've reached the deadline for milestone 1 and even though there are still a lot of bugs we still got a lot of good feedback from the people who participated in play testing the game.
I jumped back into Toon Boom Harmony today and started to create some first drafts of the next few animations we'll need. For the most part I've been trying to hold off on animating until the point comes where we need it. These animations each took me about 20 to 30 minutes to make since I'm using the 2D rigging tools which helps cover for the fact that art and animation tend to be a bit of a weak point of mine.
In the last couple of months I've started working on a new game called Gibby. It's a 2D side-scrolling platformer I'm developing in the Unity engine where you play as a testing dummy named Gibby who's suddenly come to life while in line to be decommissioned. Your goal is to escape the Tests R' Us testing facility and become a free dummy while avoiding the testing hazards, lab technicians, and security guards that want nothing more than to destroy you.
Above is Gibby, whom I made in Adobe Illustrator, in their run cycle, which I made using Toon Boom Harmony's 2D rigging tools.