SCOTT LITTLE | HEAD OF QA & GAME DESIGNER
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Apocolytpic Kitty Dev Log

Character Redesign & Proof of Concept

5/31/2021

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          Finally back after a bit of a hiatus. I haven't been able to get an update out about this project yet since OBS wasn't working properly. Oddly enough, it was the graphics settings on my computer that I had to change to get it working. However, it's been a while since I posted an update on this project, but a lot has changed. I just got back into working on it over this last week since I've been getting used to my new position at Wargaming as a QA tester for World of Tanks. The upside is that I finally got the version control put in place for the project which should help me work a little more efficiently. Obviously, everything may be, and most likely will be, subject to more change later, but I'll keep posting updates here.

  • New Character Model & Switch from Quadruped to Biped
    •      This choice was made due to a bug that caused the player to get stuck on stuff when jumping and moving into an object. Luckily, I was able to fix this by using the Character Controller component in Unity. The catch is that the Character Controller uses a capsule collider that couldn't be adjusted to fix a quadrupedal character. However, I like this change since it ended up inspiring a more interesting narrative.
  • New Level (okay, technically it's the first actual level greybox)
    •      The kitchen area shown in the video below will most likely end up being one of the earlier levels in the game. It's obviously in a super early state and needs a LOT of work, but it's at very least a start.
  • New UI and Score System
    •        I've added the player's HUD so they can keep track of their score and keep an eye on how much time they have left. Of course this means I've also added a scoring system. I've made sure to make it in such a way that all of the scores assigned to each object are added together to calculate the max score earnable for breaking things. This way a designer can put it and place objects and change the score values at will and never once have to manually update this in the Game UI.
  • New Materials
    •        In the upper part of the video you will get a glimpse of some of the new materials I've been putting together. These are also in pretty early form and are only there to prevent objects from being hard to see.
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  • Home
  • My Projects
    • Development Blogs >
      • Gibby The Testing Dummy
      • Apocolytipc Kitty
    • Unity Projects >
      • Gibby the Testing Dummy
      • Overworked
      • Samurai Vengeance
    • 3D Models
  • Level Design
  • Code Samples
    • C#
  • About Me & Contact