I jumped back into Toon Boom Harmony today and started to create some first drafts of the next few animations we'll need. For the most part I've been trying to hold off on animating until the point comes where we need it. These animations each took me about 20 to 30 minutes to make since I'm using the 2D rigging tools which helps cover for the fact that art and animation tend to be a bit of a weak point of mine.
In the last couple of months I've started working on a new game called Gibby. It's a 2D side-scrolling platformer I'm developing in the Unity engine where you play as a testing dummy named Gibby who's suddenly come to life while in line to be decommissioned. Your goal is to escape the Tests R' Us testing facility and become a free dummy while avoiding the testing hazards, lab technicians, and security guards that want nothing more than to destroy you.
Above is Gibby, whom I made in Adobe Illustrator, in their run cycle, which I made using Toon Boom Harmony's 2D rigging tools.