We've reached the deadline for milestone 1 and even though there are still a lot of bugs we still got a lot of good feedback from the people who participated in play testing the game.
Playtest Notes: - Player's didn't Know they could click to shove the immobile dummies. - Player's say the movement is clunky but it might be due to the lack of animation - Player's got annoyed by getting stuck on boxes - There's no end state on death - Enjoyed jumping a lot but it was a bit clunky - Start testing gamepad functionality and get it to work - Conveyor belt needs animations like turning wheels - Fix jumping bug Try making a second test level Polish the movement mechanics!!! After telling player's that they can shove and how to do it: - Says should be able to shove both ways - Doesn't know what the motion sensor light is doing - Didn't know she died since there was no animation and she could still shove - Could reach the lower platform without the help of the box or immobile dummy
What did your team agree was the number one most positive element of the game based on internal team playtesting? Animations need to be added to make the game feel better, and polishing the movement is an absolute must. What did your team agree was the number one most positive element of the game as mentioned by playtesters external to the team? Jumping was something that seemed to be enjoyed by one of the playtesters when it was working. What did your team agree was the most important thing to fix, change or add based on internal playtesting? We need to get the player’s movement polished and get the animations in to improve game feel. What did your team agree was the most important thing to fix, change or add based on external players' comments? We should add in more of the animations, which I have, to make it more clear to the player what’s going on with their character. Plus movement will of course need to be polished.