It took a little longer than I had hoped but I was finally able to clean up the player movement to be a little bit more smooth. There's still a small bug that causes the player to bounce once before they can land if the player presses and releases the jump button insanely quick. However, I was also able to get the crouch walking animation implemented and basic gameplay working properly.
Special Thanks to my girlfriend J Oh who made the crate asset and our friend Rob Sandoval who made the floor art and helped with the wall art I was able to get those assets implemented into the version 0.3 build.
Here's the most recent build in case you wanted to check it out:
Next I'll be working on getting the crushing animation working so the crushers in the demo level actually crush the player if they get caught. I'll also be working on balancing out the motion sensors so they can activate quick enough to present a considerable challenge to the player when it comes to escaping the incinerator room.